Rounds: Dunkers have 75 seconds and 3 attemptsper round to complete a dunk. An attempt means the dunker had the intention to dunk and he or the ball touched the rim and/or the backstop unit. The only exception to the 75-second-rule is the third round of the final where there is no time limit. The 75 seconds start running once the dunker's name is called up. The first successful dunk is considered the valid one. A dunk is considered successful if the ball does not leave the ring in an upward vertical direction after it has left the dunker's hand. The dunks are marked (0, 5-10) by each one of the 3 members of the jury.
Tie-breaker: In case of a tie, the tied playersdunk again and the jury takes a majority decision.
Qualification (if any): Dunkers compete byalphabetical order during 2 rounds. The dunker with the highest scores advances to the final.
Final: The 2 finalists compete during 3 roundsjust after the Semi-Final, with the scores starting from zero and the dunker with the higher score in the semi-final going second.
Prizes: The winner gets 4,000USD, the runner-upand third-place dunkers win 1,000USD in prize money.